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CONCEPT DESIGN FOR CASSHERN

Prize of AMD Awards 2004 Best Visual Designer 『CASSHERN』2004 :CONCEPT DESIGN / MATTE PAITING / SECOND DIRECTION / VFX SUPERVISOR / COMPOSITOR / STORY BOARD ARTIST
WHEN I WAS 31 YEARS OLD . I would like to change our vision ,and style. looks like a painting history. for example Futurism . I tried and error the shooting style ,greenback ,and live footages. Fortunately, I'm Matte Artist, Concept designer, compositor , and Fine Artist. I'd like to control the value, colore, composited images, THE PAST FUTURE WORLD, sure incruded STEAM PUNK , HEAVY METAL . JAPANESE ANIMATION. Second Direction & VFX supervise is the best way for me to get the fatastic world . I need to paint like the traditional painter.

Concept Design for CASSHERN (2002)

Concept Design for CASSHERN (2002)

Concept Design for CASSHERN COSUTUME  (2002)

Concept Design for CASSHERN COSUTUME (2002)

Concept Design for CASSHERN COSUTUME  (2002)

Concept Design for CASSHERN COSUTUME (2002)

Concept Design for CASSHERN COSUTUME (2002)

Concept Design for CASSHERN COSUTUME (2002)

Concept Design for CASSHERN COSUTUME /OUT TAKE (2002)

Concept Design for CASSHERN COSUTUME /OUT TAKE (2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING 2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING 2002)

TUME ROBO ARMER FOR ANDROGUNDAN  Concept Design for CASSHERN (2002)

TUME ROBO ARMER FOR ANDROGUNDAN Concept Design for CASSHERN (2002)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of  DAITOUA CITY/ STREET Concept Design for CASSHERN (2003)

The world of DAITOUA CITY/ STREET Concept Design for CASSHERN (2003)

KOUDUKI  ORIZINAL HUMAN LABORATORY  Concept Design for CASSHERN (2003)

KOUDUKI ORIZINAL HUMAN LABORATORY Concept Design for CASSHERN (2003)

AZUMA ORIZINAL HUMAN LABORATORY  Concept Design for CASSHERN (2003)

AZUMA ORIZINAL HUMAN LABORATORY Concept Design for CASSHERN (2003)

AZUMA ORIZINAL HUMAN DEADPOOL  Concept Design for CASSHERN (2003)

AZUMA ORIZINAL HUMAN DEADPOOL Concept Design for CASSHERN (2003)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2002)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2002)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2003)

The world of  DAITOUA CITY/ Concept Design for CASSHERN (2002)

The world of DAITOUA CITY/ Concept Design for CASSHERN (2002)

WEAPON FOR  DAITOUA CITY/ Concept Design for CASSHERN (2003)

WEAPON FOR DAITOUA CITY/ Concept Design for CASSHERN (2003)

WEAPON FOR  DAITOUA CITY/ Concept Design for CASSHERN (2003)

WEAPON FOR DAITOUA CITY/ Concept Design for CASSHERN (2003)

THE STEAM TANK FOR  DAITOUA CITY/ Concept Design for CASSHERN (2002)

THE STEAM TANK FOR DAITOUA CITY/ Concept Design for CASSHERN (2002)

THE STEAM TANK FOR  DAITOUA CITY/ Concept Design for CASSHERN (2002)

THE STEAM TANK FOR DAITOUA CITY/ Concept Design for CASSHERN (2002)

ANDROGUNDAN WEAPON Concept Design for CASSHERN 2002)

ANDROGUNDAN WEAPON Concept Design for CASSHERN 2002)

ANDROGUNDAN CASTLE Concept Design for CASSHERN (2002)

ANDROGUNDAN CASTLE Concept Design for CASSHERN (2002)

THE KING's CHAIR  IN ANDROGUNDAN CASTLE Concept Design for CASSHERN (2002)

THE KING's CHAIR IN ANDROGUNDAN CASTLE Concept Design for CASSHERN (2002)

Buraiking Boss  Concept Design for CASSHERN (2002)

Buraiking Boss Concept Design for CASSHERN (2002)

Buraiking Boss Concept Design for CASSHERN (2002)

Buraiking Boss Concept Design for CASSHERN (2002)

Buraiking Boss Concept Design for CASSHERN (2002)

Buraiking Boss Concept Design for CASSHERN (2002)

Barashin A muscular high-ranking member of the Android Army.
Arkborn :A lanky high-ranking member of the Android Army.
Sagrey COSTUME / Concept Design for CASSHERN (2002)

Barashin A muscular high-ranking member of the Android Army.
Arkborn :A lanky high-ranking member of the Android Army.
Sagrey COSTUME / Concept Design for CASSHERN (2002)

Barashin A muscular high-ranking member of the Android

Barashin A muscular high-ranking member of the Android

Barashin A muscular high-ranking member of the Android Army /COSTUME / Concept Design for CASSHERN (2002)

Barashin A muscular high-ranking member of the Android Army /COSTUME / Concept Design for CASSHERN (2002)

Arkborn :A lanky high-ranking member of the Android Army.

Arkborn :A lanky high-ranking member of the Android Army.

Arkborn :A lanky high-ranking member of the Android Army.

Arkborn :A lanky high-ranking member of the Android Army.

Sagrey: A lanky high-ranking member of the Android Army/ Concept Design for CASSHERN (2002)

Sagrey: A lanky high-ranking member of the Android Army/ Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

GUNROBO :THE ARMER OF ANDROGUNDAN  / Concept Design for CASSHERN (2002)

GUNROBO :THE ARMER OF ANDROGUNDAN / Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE CASTLE OF ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE DUG OF THE CASTLE ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE DUG OF THE CASTLE ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE DUG OF THE CASTLE ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE DUG OF THE CASTLE ANDOROGUNDAN / Concept Design for CASSHERN (2002)

THE POD FLYING WEAPON FOR ANDROGUNDAN / Concept Design for CASSHERN (2002)

THE POD FLYING WEAPON FOR ANDROGUNDAN / Concept Design for CASSHERN (2002)

Concept Design for CASSHERN COSUTUME /DESART SCENE (2002)

Concept Design for CASSHERN COSUTUME /DESART SCENE (2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING (2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING (2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING (2002)

BATTELE SCENE Concept Design for CASSHERN (FOR PLANNING (2002)

Casshern - Trailer